Tuesday, November 23, 2010

Phase II - Part V - Tyler Orner

Cognition: Cognition is simply defined as knowledge and everything that is involved with the process of it. When a teacher is teaching a class he or she is imparting their knowledge to the students and the students are listening, asking questions, and talking about the topic. All of this relates to cognition and all the mental activities that relate t thinking, knowing, and remembering; knowledge.

Concept: A concept is just an idea or a notion. For example, a computer or technology would be a concept. There are many different types of computers but each one would fall under the general concept of a computer and an even broader concept of technology.

Prototype: A prototype is the first of its kind. First we create what we know to be concrete and use that as our prototype, and then comparing all subsequent objects to our prototype. One prototype is the hybrid car. The manufacturers had to create a prototype for the design to determine whether the idea was feasible and if it would be popular. Once it was determined that both would be possible, they began to mass produce cars similar to this prototype.

Algorithm: An algorithm is a step-by-step method that is followed to get to a certain outcome. One type of an algorithm is factoring. We know that if we have a function and we follow a standard procedure we will find the answer. Also, PEMDAS, or the order of operations is an algorithm because if we follow it, we are certain to get the correct answer.

Heuristic: A heuristic is a simplified way of finding a certain outcome, but this way is more error-prone. One example of this is trying to solve a hangman puzzle. One will first guess letters like r, s, t, l, n, and the vowels because they are the most common letters. While it is possible that the word may contain a letter like y or z, it is less likely so we don’t guess that until the end. Also, for word searches, if a word has a unique letter combination or two of the same, it is easier to just look at those in the puzzle. While this may not always lead to the answer the first time, it is faster than looking at each letter individually.

4. One way to use my knowledge of this chapter to improve the learning strategy is to first categorize a chapter or the desired material into main concepts to make the wide variety of material covered into a simplified few concepts. Another way is to create a prototype to just a get a base strategy which I can then tweak and improve as I go.
6. I am going to break the information down into simplified concepts to make the variety of material covered easier to remember and associate for the students.

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